everquest afk mercenary leveling guide

It's still pretty decent at the 80-82 range, though there are better places. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. It'll give an Undead oriented hunting guide. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Each time I go back I wander for 5 minutes lost until I log again. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. They are essential to following this guide. The respawn rate is also ludicrously high. The south camp is the three rooms near the Nobles Causeway zone line. See the New Player FAQ for more detailed information. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? This works out to 4 AA (6 AA on Test) an hour while AFK. You cannot shroud to level 10 and keep a level 50 mercenary however. They have low HP, but can hit hard with spells and melee. To upgrade your mercenary you have to complete SoD progression lines. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Everything has changed with the Seeds of Destruction expansion. Entire house is pretty much open at 26. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. A: Oh yes he did! If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. This amounts to tens of thousands of AA's. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Go. It's Hills of Shade all over again. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. House of Thule armor is pretty damn good for it's level. I do solo leveling all the time for the challenge of it. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Find something else. There are two main camps that youll use. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. For example say you shrouded to level 10 Your mercenary will be free again. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. You can go higher, but it isn't really worth it IMO. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Otherwise, kill puslings and bubonians. They are a must going forward. Plenty of zone to go around. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Once you zone in there is a monster bridge. Each Stance has different focuses and allow the mercs to be more or less reactive. With EverQuest free to play, returning players can easily add additional accounts. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. You'll need a high level to help you with the missions and quests. That said, some of the zones have been made hot zones. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. This zone is also a hot zone some times so it can go even faster than it already is. I will provide some quick ideas if that's not the direction you wanna go. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. per mob. Start in the tunnels and then work your way through the area around the ghoul assassin. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Everything has changed with the Seeds of Destruction expansion. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. There are better places to go. Look at my map in comparison to your map to see the location. It's one of the two expansions that made me quit EQ for any length of time. Lower HP, but hit hard. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Should be an easy time though. Passive: Your merc will not attack anything. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. That spot is, like, the ideal afk spot. This disparity increases with levels. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 When do I have to upgrade him? One thing you can't beat is the money though. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. The higher the mercenaries confidence level the less chance he has of running away. The key to AFK grinding is to not die rather than maximize exp per hour. I like to use to portal room for quick evacuation. They do not have much in the way of HP, but can hit hard. Nameds drop a pretty good belt and necklace. All the living creatures run, so you might be in trouble without a root or snare. 85% of the zone is undead. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Begin murdering worgs, turning the quest in every 20 worgs. As an alternative around 73, you can kill the pixies around the guild hall port in. There is a stupid questline that autostarts the first time you go into the zone. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Just pick that one and level there. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. I just want it known that this is an imperfect guide, just like every guide. You can use the find command (CTRL + F) to locate such vendors. Whatever you do, don't try and fight in the cave to the Commonlands exit. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). I would recommend this place only if you have a group of actual people. If you need to learn more about your class, see our Class Guides for builds and info. How does it help with boxing? Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Start killing everything around the front of the zone. It's some kinda Gnomish backpack thing. Watch out for the nameds. Any commentary is welcome. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Most of those pulls will be a pair of light blue conscript mobs. Can I keep him when I shroud? At 12, all start killing gnolls or skeletal ogres. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Everything is gnomes, constructs, slimes, minotaurs, and elementals. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. This is a short guide addressing the need of returning players. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. A guide specifically for Clerics and Paladins is my next endeavor. The first vendor is level 75, and each vendor after that is available every 5 levels. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. If you have that key from earlier or a rogue to pick the lock, go inside that building. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. The Foundation is one of them and might be worth heading to. i.e. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). The north and east pathways are the ones to focus on. It essentially serves to let you worry about leveling without stopping for AAs. The mob density gets much thicker in both places, so it can be dangerous. Once you are 75, start murdering Giants. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Friends of mine swear by them though, the Gyrospires especially. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Q: Can I give my mercenary weapons and armor similar to a pet? Field of Scale theme - Journeyman Rank IV. I don't like them and only do them if guildmates beg me to. Kill them all. A discussion community about the greatest MMO of all time! (Intelligence level, Upkeep and all that). Healers have a chance of actually rezzing you! !1111, (You must log in or sign up to reply here. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. The exp is also really nice 75-80. Passive: Your merc will not attack or heal anything. The undead lake is good for paladins and there are a couple of drolvargs mixed in. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. 1; 2; Next. They will be indifferent to you to start. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Some players are reporting trouble verifying their email address. These levels will come steadily and you will very likely never be overwhelmed. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! It does require player crafted items that may be harder to find, but not much harder I think. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. Keep clearing until you reach the bridges over water in the northern most area. One or two nameds are easily accessed from here. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. The west is a mess and quickly drops away forcing you to gate out one way or another. Just get access to the second of his HAs, Artifacts of Great Importance. Best thing though are the nameds. I have never played F2P so I can't tell you how to negotiate that. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. You can actually come here about 60-61 and kill in the area around the zone in/out. ). Don't bother with one of the far flung camps. When you first zone in, the closest mobs are farmers and tired farmers. At 6-7 go into the middle cave and kill pumas. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. After that though it's single pulls non stop. I may try again with this guide. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. These can quickly take you to 64-65. Slaughter everything you get your hands on that isn't a friendly dragorn. Next Last. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Just be careful about aggro. The other major reason is Alternate Advancement Auto-Grant. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, This should be a priority. This access to at least 2 nameds that I am aware of. When you zone in, the area you are in has mobs level 88-91ish. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. The north camp is the three rooms near Muramite Proving Grounds. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Best thing about this zone is the simplicity of getting to it. Welcome to our Everquest 2 Leveling Guide! Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. You can do 1-40 in about 12 hours of playing. Make sure you break the room and kill the first wave of mobs slowly. Outside the city are critters which can be pretty easily just wander killed. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Create a free website or blog at WordPress.com. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Then go and start slaughtering crows, scarecrows, and doombugs. Q: How does shrouding effect my mercenary? Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Grieg himself is often camped but if he is up be careful. and barrel your way to the second city. Once that's done, go through the doors and head to the second level. The mob level goes up to 92-94. Assist: Your merc will help DPS. I normally just wander here, murdering the Cthulian nightmares that abound. Inside the city, the Alarans come in groups of two or three or solo. You need the three accounts, so you can create a sustainable merc team. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. This is a list of all the / type commands which can be used in Everquest. Great post. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Nameds here hit like runaway freight trains though. Go left from the giant hole in the ground after zone in until you get to a pond. WHY PLAY LIVE? I've done it in as fast as 30 minutes before. Or at least a bunch of boxes with healer mercs. This zone is a lot better when you factor those in. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. topic on the EQ forums. But first about the zone. At 70 though, it starts to seriously lose it's luster. It's very simple and zone is your oyster beyond that. Swarming, pets, class specific abilities all change everything drastically. Coming from The Mines, start killing gnolls until 12. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. Favorite area is the Queen's castle area. The number of mobs for straight grinding is also really impressive. The south camp is the three rooms near the Nobles Causeway zone line. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Not game breaking to say the least. This means that you'll have to pay the re-hire charge to get your merc back. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. These levels will go by in a flash, but watch out for the spiders. Posted on February 24, 2013 by Almost Gaming. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. A second thing to do would be to spend 10 dollars on Daybreak Cash. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. They are all undead. It covers a lot of the basics you need to know. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Never a good idea to go fully afk. Youre looking to create a merc team of Tank/ DPS/ Healer. It was something I have wanted to do for a while but never had the time to do. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. For an AFK camp, 100 AA a day isnt too bad. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Will continue editing as I play through on different characters. I will annotate directions to the zones. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. By this point you should have gear that can hold up and healers who know what's what. If you're geared up or grouped, kill iksar golems as well. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. You can pull the first floor starting about level 20 and move into the second floor about 24. Kill everything here until 68ish. In other words that means all those levels that you can't find groups, you can use him for. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) At 65 I like to head up to the second levels and kill the higher level guys there. I hope this just expands on his already awesome work. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. The center of the zone is all undead. I believe the camp is called Library Camp commonly. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Go through a little valley into the south side of the zone though and it becomes Tier 2. Find Tyrinam and take the Reducing the Threat - Worgs quest. The druid is a . I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. The mobs have too many HP, hit too hard, and don't give up enough exp. K. kyle123 New member. So I will continue making changes as I see what works best and for who. Split or tank em, however your group is set up. you will only be able to select an Apprentice Mercenary. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Press question mark to learn the rest of the keyboard shortcuts. There are 2 nameds plus a named treant you can easily access if no one else is killing them. You'll make the amount it takes to pay them and more from those 5 mobs. Yet, player groups are hard to come by in the 60 to 80 level range. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. That is how GMs check. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. They can take a long time, but with a little research and experience you can get the times down on her missions as well. If you hit "M" you can see your map. Direwind Cliffs is nothing but killing drops throughout most of it. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Hitting Ctrl+R to walk is very good idea here. Everquest AFK Leveling Missions. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. You can stay here until you reach level 77. A: Where it shows your vitals aka Health, Mana, Energy. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Here is a quick run down of everything. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! If you don't like the scenery, zone over to City of Dranik. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. For a better experience, please enable JavaScript in your browser before proceeding. I avoid the crystalline horrors as they sap mana like wild. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The gear drops here look incredible too. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. South of the citadel are the drachnid tunnels. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Balanced: This stance is exactly how it sounds. It may not display this or other websites correctly. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Or will he take it out of my bank? Making it doubly worth it. Leveling/Setup This guide covers zones up to Omens of War. When first starting out a healer merc may seem logical, well it's not. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Also stay away from the center bottom left of the zone. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Make sure you clear both the left and right sides of the first courtyard. All the gear that levels up with you from 75 to 105 makes life hugely easier. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. The mobs here are level 67. We have updated our Privacy Policy. Head through the city in the mountain area toward Blightfire Moors. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. When you suspend a merc you must wait 5 minutes to bring him back into the world. The experience and potential money are fantastic though. That said, I have seen plenty of people level characters solo and F2P. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). The Simple and Rough sets will leave you well off. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. The South Camp is the starting point. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. You essentially get all the levels while doing things you would do anyway. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. It's very very easy to do, easily completed solo by all classes. If you took my advice and are at least two boxing, go inside the cave. The zone is very well spaced. Talk to Marla Gaslow. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes.

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