The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. . Option 2: Secondary stat increaseonthe IPS mods. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Log In Sign Up. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Manage all your favorite fandoms in one place! . thehotsung8701A,April 12, 2015. Rarity Puncture: Puncture Damage is one of the three physical damage types. Increases effectiveness against enemies with Shields, especially Corpus units. For example: Burston is 10 in each category. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Warframe: Every Mod Set Ranked From Worst To Best - TheGamer Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Zugang! Trading Tax Can be combined with Crash Course to provide a 150% increase to Impact damage. Slash: Slash Damage is one of the three physical damage types. WarFrame PvE MMO-Lite . Icon Introduced They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. That is very important. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Slash: Slash Damage is one of the three physical damage types. Impact: Impact Damage is one of the three physical damage types. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Its shot deals Impact, Slash, and Puncture damage types simultaneously. At low levels, Heavy Gunners are several times tankier than Butchers. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. www.onrpg.com If armor didn't scale and was fixed, these numbers won't change regardless of level. Sourced from official drop table repository. All the latest gaming news, game reviews and trailers. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Polarity Posted by 5 years ago. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. weighting the slash with +slash% will increase the chance for slash proc, and hi. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. r/Warframe. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Stacks indefinitely, but only ten stacks are shown at a time. 2,000 The Devouring Cut | Hemorrhage Slash Laetum - Overframe Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. That's not how the math works. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Anything with more than 50% of its IPS damage as Slash should split bodies. 1 mod = 5 stacks (resets at 5 stacks) Increases effectiveness against enemies with Shields, especially Corpus units. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. This is even though Fulmin already has innate Electricity.). (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. 14 Tenet Livia. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. . While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. - At maximum 10 stacks enemy is stunned. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Sign up for a new account in our community. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Just about every endgame build uses Viral. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Premium Powerups Explore Gaming. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. what is a good slash base AOE weapon for nekros :: Warframe General Scaling armorbreaks the balance between damage types. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. IPS: +50% Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. If you're a new player, we recommend Corrosive and Heat. Edit Preferences Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Rifle - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. If you had to choose one stat, which would it be? . Each of these will have an elemental status tied to them. Found the internet! 5p33dy_01, June 26, 2020 in Weapons. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. So i just started playing warframe again and am still learning the new damage system. It's easy! It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Full When you use a puncture weapon against an armoured target you do more damage and vice versa. Impact Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Asked by Combining two elemental mods will create a combined element. Warm and healthy dish with various veggies and herbs. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). are the mods that increase damage to certain enemy types worth it like expel corpus? *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Yes I know that, but does it matter? Viral/Bleed remains as the best answer to armor besides Warframe abilities. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. A +10% slash would make the weapon deal 5 more slash damage. +30% Impact Search within r/Warframe. Close. Next: Warframe: A Complete Beginner's Guide. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Yet, anything someone says thatregards nerffing that power, isrejected by the community. The game features a fantasy open-world environment and action-based combat system. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Status Effects General The status effect of Impact damage is Stagger. Internal Bleeding | WARFRAME Wiki | Fandom Now. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Espaol - Latinoamrica (Spanish - Latin America). Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. All in all - they're secondary mods, nothing more. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Puncture IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Each proc has its own value. Unable to move or attack for 3 seconds. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. This is what i was intending to mean, i just didnt indicate it with so much detail. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). New comments cannot be posted and votes cannot be cast. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. ), You need to be a member in order to leave a comment. The simplest solution would simply be to buff the IPS mods with secondary stats. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Only to then have the community complain that they want harder content. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Enemies will get tankier just by scaling health. Im sorry for the long post, im just trying to reply to everyone without double posting . 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) I can see how my suggetion may seem to complicate things, but it doesnt really. Warframe: Beginner guide: Recommended Mods - Blogger Thanks! Warframe: Every Tenet Lich Weapon, Ranked - TheGamer Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. By This mod does not have a description in the Polish Warframe Client. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Cold is great for damaging shields and certain Grineer heavy units. Out of the three i would say impact is the least important, unless you're fighting against corpus. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. Alloy armor which the Corpus love to use on some of their robots. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Naramon The go-to source for comic and superhero movie fans. Blast is created by combining Heat and Cold. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Gas is created by combining Heat and Toxin. Valve Corporation. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. The Best Rifles in Warframe for 2021 | Warframe Today They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Recommended for use with weapons that have a higher Impact damage than other damage types. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. We don't need complicated mods. Exact explanations of how each damage type works can be found below. and if you dont have the elemental mods you need to build optimally. Sign up for a new account in our community. Only use Blast on a status primer. ( (100 + 50) * 10 / 100 = 15) They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. A +10% impact would do an additional 10 impact. How to Get Fish Oil in Warframe - piqdc.tinosmarble.com Like my question is are one type of stat more values than other? Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. That's because Corrosive has a +75% against Ferrite. #Warframe New Impact to Slash Mods Hot or Not?! Each weapon now also gives three different types of damage: impact, puncture and slash. Most builds in Warframe take advantage of the Hunter Mods in some way. 100 Base damage, Bleed ticks for 35 each. Impact or Puncture or Slash? Instead, True damage ignores all armor that an enemy possesses. They are the physical elements of the game. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Sourced from official drop table repository. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.)
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