hoi4 change leader command

This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. Must be an non-archetype equipment. str_damage = The percentage of damage done to units to strength in particular. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Grants the specified technology to the current scope. An if statement allows an execution of effects to only be done if certain triggers are met. name = The name of the file used for the order of battle without the .txt extension. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. If you want the game to choose between effect blocks, random_list can be used instead. Can be used as a scope to remove multiple at once. Toggles debug display of normals/bounding boxes/collision. ideology = Ideology type of the character. In state scope, the country that owns the state. Adds a flat bonus to the specified skill. Defines the effects that would be executed on the unit leader when the trait is removed. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Country scope only. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. Toggles the pausebanner for nicer screenshots. These can only be used with characters of the country leader type. Frees one random captured operative or all of them. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Removes the balance of power in entirety. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Optional.hours = / Fires the event in the specified number of hours. hsv: The command converts HSV to RGB. Uses a special interface displaying the current unit leader portrait. Faction leader of the faction the country is a part of. "all" will remove all wargoals. Optional.efficiency = The initial production efficiency. days = / Fires the event in the specified number of days. If the limit is omitted, it defaults to being always true. Sets the specified amount of political power for the current scope. If not set, it will be the scoped country. Sets the strength of the garrison in the specified state. is_locked = Whether the division is locked or not. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. This item will only be visible in searches to you, your friends, and admins. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. An effect block executed for the breakaway country. Shows the value of a variable in the console. No by default. This must be a localisation key, a directly-defined description will not appear in-game. Modifies the amount of experience gained towards other traits if the unit leader has this trait. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Optional. Also accepts individual files within the. y = The Y position of the entity. Information, Frequently Asked Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. ] - - - -----------------------. Bypasses the specified focus for the current scope (marks as complete without firing. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Assumes the capital by default. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. The current scope grants military access to the target country. id = 4321 Useful when making a country independent. override_model = Enforces the entity used by the units using this template to be the specified one. well. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. resources = { <> }The resources to which give resource rights to. Displays a special tooltip for the specified mission in the effect tooltip. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Optional. the same coordinate system that the map uses. Makes this specified trait show up in the combat menu among other bonuses. Would love to know the answer to this question. If a state is set rather than the specific province, first prioritises the country set in. Cookie Notice Adds a random trait from the list to the character. Optional. If the name or the portrait are not defined, this also decides how exactly it will be generated. Transfers the specified type of ship from the current scope to the specified country. Necessary for advisors. You need to click the state as the state id no longer works. Is cleared once execution ends (i.e. If there are several characters that fill this role, then the first-recruited one is selected. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Transfers the current scope navy to the specified country. You must log in or register to reply here. Adds collaboration in TAG with the scoped country. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Sets the cap of a division template. Defaults to true if unset. 1st: add_party_popularity 100 fascism. expire = 1949.1.1 marks the date at which the leader expires. Sets the autonomy level for the specified country. Used in the province scope.limit_to_naval_base = Affect naval base provinces. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Only possible to use if the division scope is the same as the ROOT scope. Gives bonuses of reducing land doctrine cost to current scope. Decides the weight that AI has for picking this trait. All states that are cored by the specified country will be given to it. Retires the character, removing every role they hold and making them disappear from the game. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. For a better experience, please enable JavaScript in your browser before proceeding. division_names_group = The news event uses a different interface to the country event. If the character has multiple country leader roles, specifying the ideology type is mandatory. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Optional. 2nd: set_ruling_party fascism. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. Columns go left-to-right starting with 0. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. If you have a related Youtube channel, enter the URL. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. static_modifiers = { mod_modifier_1 mod_modifier_2 } Removes the current scope from the specified technology sharing group. days = / The number of days to add to the mission. Dismisses an advisor from their respective slot, leaving it empty. start_province = Recalls the current scope's attach from the specified country. HOI4 Console Commands Resign Command HOI4 Resign Command. choose your leader. Shortened variant exists if the event's ID is used instead of arguments. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Necessary for a balance of power to appear. available, cost, and visible arguments are also common. Optional. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Makes the current scope use the specified cosmetic tag, changing name and flag. This page was last edited on 25 February 2023, at 23:02. Applies a division-scoped trigger block that must be met for the unit to be modified. set_default = Whether the BoP is considered default. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Retires the current character (removing them). level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. If there are special characters in the folder path, this won't work. bonus = The bonus to research speed. state = The state where the resource rights are located. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. end_wars = Will end any wars the subject is involved in. Can be used as a scope to add multiple at once. It is only visible to you. Adds the specified trait to the current character. elections_allowed = Whether elections are allowed. Makes the current scope a demilitarized zone. model = Model that will be used by the equipment on the world map. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small.

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