Use scimitar for strength training and sword for att/def. window.__mirage2 = {petok:"_Oocu6PERH3XNWYMnTN2VDa5kAl8Qg5uGY_JMb3tDQ0-1800-0"}; Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Requires Level 99 in all Skills except Township to equip. [CDATA[ When hit by an Enemy, this modifier is removed for the remainder of the fight. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. Hi guys, which weapon is best for training these 3 stats? One item is consumed per Fishing action. Passive: +10% chance to poison attackers when hit. Create an account to follow your favorite communities and start taking part in conversations. Do note that all Ancient Armor is technically skippable, it will be replaced quite quickly with the armor from the God Dungeons, especially if these are done as early as possible. Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. The reward is one of the best upgrades in the game, the Passive Slot. Cast a spell that does 100% of your normal damage. To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Avoidable. you drop fragments for from griffins / pegasus. Summoning Tablets use the player's accuracy rating to calculate their chance to hit. Magic benefits from both these and its own preservation bonuses. These tasks can be completed either before or after Into the Mist, and which method you do is up to you. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. +5% Melee Max Hit. Grants access to Afflicted City. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. On use, gives Regen that heals 30% of your current hitpoints over 5s. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. Items, pets, or effects that affect attack interval is described below. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Is it worth to sacrifice the shield to use the 2 handed sword? +10% Rune Preservation. TL;DR - If you're training Attack, use a Sword. This page has been accessed 153,518 times. When equipped, these staves allow the casting of Nature's Call and Nature's Wrath respectively. This page was last edited on 24 February 2023, at 22:29. When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. If you have 100% Hitpoints, +20% Damage to All Monsters. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. When equipped, they reduce the need to use Poison, Infernal, or Lightning runes, depending on the staff type. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. +10% Lifesteal and -25% Auto Eat Efficiency. The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99. Strength Strength increases your max hit with melee weapons. You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. Question about the Steam overlay notifications while in-game. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. One item is consumed per Allotment planted. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. For Melee, use Smithing to wear and wield the highest level gear available. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Bolts can also be acquired though Slayer Resupply. Rune providing items provide 2x as many runes. I havent trained magic yet because seeds are taking all my bank slots. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. Alt. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. you drop fragments for from griffins / pegasus. Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. Avoidable. Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. The Skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Note that it may be beneficial to complete the Master tier Slayer tasks required to unlock Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. For stat breakdowns and math, use the Combat Simulator or read the Combat page. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. All trademarks are property of their respective owners in the US and other countries. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. You summon a dragon made of dark clouds that crackles with thunder. xp is related to the amount of damage you do, not the level of the monster. Advanced staves can be crafted beginning at Runecrafting level 100. (Item doubling does not apply), +15% Chance to Double Items in Runecrafting, +20% Chance to Preserve Resources in Summoning, +2 to base drop quantity of Stardust and Golden Stardust from Astrology. For training the skill, see, +10% Chance to Preserve Resources in Skills, +8 Additional Runes of the same type in Runecrafting, +2 to base drop quantity of Stardust and Golden Stardust from Astrology, +1 Bolts produced per action in Fletching, +2 Coal Ore per Ore Mined. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. This means that a given melee weapon will be most accurate when used in certain styles. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. This stat can be found on: These are included on all weapons, and some pieces of armor. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. This section can take anywhere up to about a month or two, and is marked by the completion of, This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. Alternatively: For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. Each armour material requires a certain Defence level to be equipped. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. Reflect dmg cannot kill an enemy nor provide XP). The final dungeon of the base game of Melvor Idle also has a bunch of unique mechanics: Similar to Ahrenia, Bane requires you to fight him with the same combat style he is using. Happy 1st Birthday to Melvor Idle! The Water God Dungeon drops Magic armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. All three combat styles are connected. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Magic Curses can be used without a Magic weapon, +10% chance to receive Charcoal per burn in Firemaking. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). Elite and Master difficulty Tasks can be quite difficult, especially if using Auto Slayer, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around. For more information, please see our The Defence skill increases the player's melee, ranged, and magic evasion rating. Upgrading this as quickly as possible is critical. Sword, scimitar and two handed. Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. Ranged attack bonus: Determines your accuracy. Magic) is an alternative method to train Magic using non-combat spells. Prepare to spend multiple days hunting for an item you'll never actually use! Great for Expansion dungeons, deal more damage, take damage slightly less often! All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. Typically, upgrading armor isn't really worth the extra time spent until at least Adamant. +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +1 Bolts produced per action in Fletching, +8 Additional Runes of the same type in Runecrafting, +15% Chance to preserve Summoning Charges, +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. When cast, all curses remain in effect for 3 attack turns. slayer level 60 - highlands . https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. Congratulations on completing Into the Mist! Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. +30% Item Alchemy Item sale price conversion, +10% Chance to preserve Summoning Charges, +10% Chance to Preserve Resources in Summoning. There are several non-combat skills that improve various parts of the combat experience: Other skills helpful for smooth progression include: Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. Now is a great time to remedy that! Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. One item is consumed per player attack. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. All assumed skill levels are equal to the ones required by the set of gear. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. They are left in the guide as it is very common for players to get them anyways, and they can make progression a lot smoother. +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, +20% chance to apply Frostburn when attacking. Attack 3 times for 175 damage each. Max. When equipped, the Magic Skillcape will double the rune cost reduction provided by any such equipment, while the Superior Magic Skillcape will quadruple the rune cost reduction. Both are doubled if you are below 50% Hitpoints. Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Bolts are valuable and difficult to make. I'm assuming that you get experience relative to the damage you do. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Agility grants many powerful bonuses the most important of which being increased Hitpoints. Reflect dmg cannot kill an enemy nor provide XP). Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of, the Easy difficulty has a re-roll cost of. +400 Maximum Water Spell Dmg. The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. Using the above "manual" Slayer method will make the order you obtain the weapons in effectively random, but if you want to do them in a specific order, we recommend the following: Additionally, you should also acquire the pet Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. Also, +4% Damage Reduction when at 100% Hitpoints. If you're training Strength, use a Scimitar. Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! damage determines your maximum potential damage on a successful hit. Auroras provide the player with buffs, enhancing their abilities in combat. Grants access to Slicing Maelstrom Archaic Spell. This is when the player is using very low level gear, has not purchased or obtained vital upgrades like, Where most of the game opens up and when combat gets exciting. This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. The Gold Emerald Ring increases all combat XP gained by 4%. While creating Lethal Toxins Potions in Herblore, gain +1 Deadly Toxins Potion as an additional Potion (Cannot be doubled). Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. //]]> Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. I would assume so, but couldn't' see anything relating to it. On a hit, has a 30% chance to apply stun for 1 turn. Comprehensive_Cat923 2 yr. ago This page was last edited on 23 January 2023, at 03:02. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. The area requires maximizing a different stat than DR. All of the monsters here will heal a% of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. Melee has three attack styles: Stab, Slash, and Block. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. you drop fragments for from griffins / pegasus. Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Inherits all Skillcape perks. The Slash and Block styles do not have any such bonus. Avoidable. 2h has higher max hit (obv) but MUCH . Additionally, both staves reduce the Nature Rune cost of spells by 1. Bane's combat style will also be re-rolled, if you want to choose a different combat style. Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. It is still the same skill as Magic - all XP is shared. +400 Maximum Water Spell Dmg. In summary, levels in Attack, Strength, Ranged, Magic and Defence increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with ). Master Melvor's many RuneScape-style skills with just a click or a tap.Melvor Idle is a feature-rich, idle/incremental game combining a . Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. +5% GP from all sources (Except Item Selling), Passive: +5% Melee Maximum Hit and -15% Melee Evasion. Final upgrade of all of the Elite Amulets. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. One item is consumed whenever Runes are used. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. The major goal of this section is to find and equip Ancient Armor. A list of equipment and spells with special attacks can be viewed on the Special Attacks page. +20% chance to receive Stardust when burning Magic Logs in Firemaking, Passive: +6 Hidden Ranged Level and +5% Ammo Preservation, Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon, Passive: +10% GP From Monsters and +50 GP From Monsters, Passive: +1% Damage Reduction when fighting Ranged enemies with Melee, Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration, Passive: +1% Damage Reduction when fighting Magic enemies with Ranged, Passive: +1% Damage Reduction when fighting Melee enemies with Magic, Passive: 25% chance for Ranged attacks to deal 150% dmg, Passive: +5% Damage Reduction and +10% Attack Interval. Something else drops instead of Gold Topaz Ring, 1% chance to receive +69 Coal when completing a dungeon, -3% Chance to Preserve Resources in Skills, +20% chance to apply Poison when hitting with an attack, +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn), +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit, +15% chance to stun when hitting with a Melee attack (once per turn), +2% chance to receive an Ash drop while Woodcutting, +1 Flat Melee Strength Bonus per 0.1s Attack Interval. Gear that is more difficult to obtain is usually better. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. There is a very high chance this includes you. I should upgrade bank, runecraft and start magic training. Cookie Notice For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. Raising Magic to Level 99 will unlock the Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. With Auto Eat, the type of food does not matter as long as one does not run out of it. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. +0.25% chance to locate a Meteorite in Astrology, +15% Auto Eat Efficiency and -10% Lifesteal, +5% Lifesteal and +5% Auto Eat Efficiency, +45 Stealth while Thieving, -25% Thieving Stun Interval, and -4% Damage Reduction, +15% Chance to gain +1 additional resource in Fishing. Higher levels of hand-to-hand combat require a higher attack. +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. This page has been accessed 769,172 times. Slayer Areas sometimes require items that must be purchased using SC from the Shop such as the Mirror Shield and Desert Hat. Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. +60% Smithing XP when worn, until depleted. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. One item is consumed when a Potion charge is used. +3% Farming Yield and -1 seed cost to plant Allotments in Farming. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Save the Diamonds for Diamond Luck IV Potions.
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